Game development · London

Games built on the far horizon

Bovireqanu is a Clerkenwell studio making original titles, co-developing with publishers, and running live-ops for PC, console, and mobile. From first prototype to season five, we ship worlds that hold.

Sweeping desert plateau at golden hour, evoking the studio's game worlds

What we do

Full-cycle studio services

Six ways we plug into a project — whether you need a whole game built from a single deck, or a specialist team to unblock a milestone.

Original Game Production

Concept, vertical slice, production, and launch under one roof. We own the pipeline end to end and hand you a shipped title, not a prototype that stalls.

12–30 month engagements · from £180,000

Co-Development

Embed our engineers, artists, and designers into your existing team on Unreal or Unity. Daily standups on your board, code in your repo, zero onboarding drag.

Rolling teams of 3–10 · from £9,500 / dev / month

Live-Ops & Seasons

Seasonal content, events, balancing, and telemetry-driven tuning after launch. We keep retention curves healthy long after the review embargo lifts.

Retainer · from £14,000 / month

Prototype & Vertical Slice

A funding-ready, hands-on-controller slice that proves the core loop. Built to survive a publisher greenlight meeting and a room full of skeptics.

8-week sprint · fixed £46,000

Porting & Optimisation

Console certification, Steam Deck verification, and mobile down-porting. We hit frame budgets on Switch, PS5, Xbox, and mid-tier Android without gutting the art.

Per-platform · from £28,000

Art & Technical Direction

Style bibles, shader pipelines, and performance-aware art direction for teams that have the vision but need the scaffolding to scale it cleanly.

Direction retainer · from £6,200 / month

The studio

People behind the pixels

A senior, tight-knit team of thirty-two working out of a converted print works on Exmouth Market.

Priya Raman

Priya Raman

Studio Director

Fifteen years across three shipped franchises. Keeps scope honest and milestones real.

Callum Frost

Callum Frost

Technical Director

Engine architecture, netcode, and the person who makes 60fps a non-negotiable.

Noa Adeyemi

Noa Adeyemi

Art Director

Builds the style bibles that give each of our worlds its own light and grain.

Marta Kowalski

Marta Kowalski

Lead Game Designer

Systems designer obsessed with the first ten minutes and the thousandth hour alike.

Devon Clarke

Devon Clarke

Head of Live-Ops

Reads telemetry like tea leaves and turns season roadmaps into retention.

Voices

What partners say

Publishers and founders we have shipped alongside.

They took a messy pitch deck and gave us a vertical slice that closed our Series A. The core loop sold itself in the room.

Hannah W. · Bristol, UKMarch 2025

We were three weeks from certification failure on Switch. Bovireqanu hit the frame budget in eleven days and the art still sings.

Tomás R. · Lisbon, PTNovember 2024

Their live-ops team lifted our 30-day retention by nine points in one season. Data-led, but never soulless.

Aisha K. · Manchester, UKJanuary 2025

Embedding four of their engineers into our Unreal project felt like hiring senior staff overnight. No onboarding tax.

Lars M. · Copenhagen, DKAugust 2024

By the numbers

A decade on the plateau

0
Titles shipped
0
People in the studio
0
Platforms supported
0M+
Players reached

Get in touch

Tell us about the game

Pitch decks, half-finished builds, or a napkin sketch — send it over. We reply to every serious enquiry within two working days.

Studio

58 Exmouth Market, Clerkenwell, London EC1R 4QE

Studio hours

Mon–Fri, 9:30–18:00 GMT