Original Game Production
Concept, vertical slice, production, and launch under one roof. We own the pipeline end to end and hand you a shipped title, not a prototype that stalls.
12–30 month engagements · from £180,000
Game development · London
Bovireqanu is a Clerkenwell studio making original titles, co-developing with publishers, and running live-ops for PC, console, and mobile. From first prototype to season five, we ship worlds that hold.

What we do
Six ways we plug into a project — whether you need a whole game built from a single deck, or a specialist team to unblock a milestone.
Concept, vertical slice, production, and launch under one roof. We own the pipeline end to end and hand you a shipped title, not a prototype that stalls.
12–30 month engagements · from £180,000
Embed our engineers, artists, and designers into your existing team on Unreal or Unity. Daily standups on your board, code in your repo, zero onboarding drag.
Rolling teams of 3–10 · from £9,500 / dev / month
Seasonal content, events, balancing, and telemetry-driven tuning after launch. We keep retention curves healthy long after the review embargo lifts.
Retainer · from £14,000 / month
A funding-ready, hands-on-controller slice that proves the core loop. Built to survive a publisher greenlight meeting and a room full of skeptics.
8-week sprint · fixed £46,000
Console certification, Steam Deck verification, and mobile down-porting. We hit frame budgets on Switch, PS5, Xbox, and mid-tier Android without gutting the art.
Per-platform · from £28,000
Style bibles, shader pipelines, and performance-aware art direction for teams that have the vision but need the scaffolding to scale it cleanly.
Direction retainer · from £6,200 / month
Selected work
A slice of recent projects across platforms. Filter by where they landed.







The studio
A senior, tight-knit team of thirty-two working out of a converted print works on Exmouth Market.

Studio Director
Fifteen years across three shipped franchises. Keeps scope honest and milestones real.

Technical Director
Engine architecture, netcode, and the person who makes 60fps a non-negotiable.

Art Director
Builds the style bibles that give each of our worlds its own light and grain.

Lead Game Designer
Systems designer obsessed with the first ten minutes and the thousandth hour alike.

Head of Live-Ops
Reads telemetry like tea leaves and turns season roadmaps into retention.
Voices
Publishers and founders we have shipped alongside.
They took a messy pitch deck and gave us a vertical slice that closed our Series A. The core loop sold itself in the room.
We were three weeks from certification failure on Switch. Bovireqanu hit the frame budget in eleven days and the art still sings.
Their live-ops team lifted our 30-day retention by nine points in one season. Data-led, but never soulless.
Embedding four of their engineers into our Unreal project felt like hiring senior staff overnight. No onboarding tax.
By the numbers
Get in touch
Pitch decks, half-finished builds, or a napkin sketch — send it over. We reply to every serious enquiry within two working days.
Phone
Studio
58 Exmouth Market, Clerkenwell, London EC1R 4QE
Studio hours
Mon–Fri, 9:30–18:00 GMT